Showing posts with label geometry wars. Show all posts
Showing posts with label geometry wars. Show all posts

Sunday, May 17, 2015

Open Letter To Chair Entertainment

Dear Chair,

(never thought I'd ever type that particular sequence of words)

I am writing to you today to ask a favour of you. You see, your company developed one of the absolute best video games last generation (no, sorry, not Undertow). The game to which I am referring is of course Shadow Complex. Shadow Complex was easily the best Xbox Live Arcade game at the time of its release, and in this (not so?) humble gamer's opinion, still is (maybe tied with Geometry Wars and Puzzle Quest but I digress). Let me tell you a little story:

I have been gaming since the late 80's. I grew up on all of the same games you all (hopefully) did. Namely (duh), platformers, shmups, adventure games and beat em ups. You all probably have your favourites from these genres, and many of them will likely differ from mine. However, one thing we definitely have in common is a love for the old school archetypal game designs of the eras bygone, one of the most prominent, and criminally (yes, criminally) underused being the so called “Metroidvania” (“Castleroid” to some, but they are from the wrong side of the tracks, so we can do as the government does and simply ignore them) design. Super Metroid and Castlevania: Symphony of the Night are the two most well known games of this type, but of course there are many more (just not enough). Clearly, you fine people noticed this travesty and decided to capitalize on the oversights of others far less badass than thou and release to the world a brand new game using this game design philosophy.

So, on August 19th, 2009, you released Shadow Complex and the response from both gamers and critics was overwhelmingly positive. The sales were great (despite that unfortunate little trial version exploit that you wish we would have forgotten (we didn't, but I bought the game, so don't worry)) and Chair Entertainment (now a subsidiary of Epic Games, ching ching!!) was on the map. All well and good, but how do I fit into this story, you ask? Well, I am glad you did. See, to make a longer story long, I, as I stated earlier, have been gaming since the late 80's, and while I still love gaming, I definitely fall into the rose tinted glasses nostalgic old school gamer camp. Games, for the most part at least, just do not satisfy, excite, challenge or engage me the way they used to (with few exceptions) (Bayonetta, anyone?). And then you came along and holy **** I was 12 years old again! 

Sunday, December 5, 2010

Beat Hazard Review (Xbox 360 Indie Games)

Beat Hazard is a dual stick shooter found on the indy games section on Xbox Live which, upon first glance, will draw immediate comparisons to Geometry Wars, and for good reason; the games are similar in many ways (both of which being essentially modern versions of Asteroids). Similarly to the aforementioned Geometry Wars, this game utilizes very flashy visuals chock full of special effects, which can only be described as ''psychedelic.'' It really adds to the intensity and excitement while playing, although, it can lead to some frustration, especially during the acclimation process, but I will get to this later. Suffice it to say this is a dual stick space shooter that plays very similarly to Geometry Wars.


Geometry Wars, to which this game could be considered a spiritual successor (although it's not)

But it could be!